Tales of Kenzera: Zau
As part of Surgent Studios, I supported the launch and ongoing presence of Tales of Kenzera: ZAU, a narrative-driven Metroidvania published by EA Originals.
My role sat across design, content, and community. I created social assets aligned with the game’s visual identity, edited long-form content including developer podcasts, and produced short-form video tailored for platform performance.
Alongside creative production, I managed the content calendar, handled publishing and engagement, and supported community spaces through Discord moderation - helping maintain a consistent and active player connection.
The game went on to win the BAFTA Games Award for Game Beyond Entertainment, and I’m proudly credited as part of the team behind its release.
This role required more than execution. It was about understanding audience, tone, and timing, and shaping how the game showed up in the world.
Deliverables
Social media graphics
Long-form & short-form video editing
Content creation (voiceovers & recordings)
Social media planning & scheduling
Community management & moderation